Showing posts with label Maxwell Render. Show all posts
Showing posts with label Maxwell Render. Show all posts

Thursday, July 5, 2012

All's Well That's Maxwell

All's Well That's Maxwell
The standout feature in Artlantis 4.1 is undoubtedly the optional Maxwell Render engine. Maxwell Render is legendary for its physically accurate rendering engine, generating hyper-realistic images that rival photographs. With the addition of this engine in Artlantis, you will have access to both the fastest rendering engine and the most accurate rendering engine on the market today...truly the best of both worlds. We'll discuss some of the logistical issues with the new Maxwell Render engine, then delve into some of the important benefits, to give you an indication of where the Maxwell Render engine might best fit into your workflow.

The Maxwell Render engine is automatically installed with Artlantis 4.1 and runs in a watermarked demo mode for 30 days. To use it to generate a rendering, simply select "Maxwell Render..." under the Inspector menu. Naturally, to achieve the higher levels of quality possible with the Maxwell Render engine, there is a significant rendering time increase when compared to the Artlantis engine (could be 5, 10, or even 20 times longer, depending on how long you let it run), so it's important to do some testing to get a feel for what to expect so that you can plan your projects accordingly. Because it is an add-on product licensed from Next Limit Technologies, the purchase of a separate serial number is required. At this time, there are no upgrade or side-grade discounts on this product for existing Maxwell Render owners.

Even if you already own the stand-alone Maxwell Render product, there are some compelling reasons why the Maxwell Render engine for Artlantis is a good investment. First, because Artlantis offers a faster rendering engine, it makes sense to start your rendering project in Artlantis to be able quickly produce preliminary renderings. Should the need arise to create higher quality renderings using the Maxwell Render engine, you'll already have most of your project set up done...just a few tweaks (i.e. applying the dedicated Maxwell Shaders to reflective and refractive surfaces, such as metals and glass) and you're ready to go. Furthermore, the Artlantis user interface is simpler to use and easier to master, so there is no need to get bogged down in the complex interface of the stand-alone Maxwell Render software in order to get the benefits of its rendering engine. Finally, the Maxwell Render engine costs $250 less than Maxwell Render stand-alone, making it an incredible value for both Artlantis users and existing Maxwell Render users alike.

Try the new Maxwell Render engine out for yourself and see what it can do for your renderings.

 Maxwell Render Pricing and Ordering

 Download the Artlantis 30-day Demo

 Artlantis Pricing and Ordering
 Maxwell Render Tutorial - Reverse a normal for neon effect

 Maxwell Render Tutorial - Easy reflections and shininess settings

Wednesday, July 4, 2012

Artlantis 4.1 - Using adapted Maxwell Render Shaders


In certain cases, to maximize the accuracy of renderings calculated with Maxwell Render engine, you may need to use adapted shaders. They are able to react properly to the engine's capacity. This is why you'll find specific Maxwell materials converted into Artlantis shaders right in the basic media Catalog.

 Watch the Video

 Download the Artlantis 30-day Demo

 Maxwell Render for Artlantis Pricing and Ordering

Tuesday, June 19, 2012

Artlantis 4.1 Offers New Physical Camera option with ISO/Shutter Speed Settings

Abvent releases Artlantis 4.1 featuring the Maxwell Render engine
We are excited to announce the release of Artlantis 4.1. This latest update takes visualization to new heights by combining the speed and ease-of-use of Artlantis with the power and accuracy of Maxwell Render. Artlantis 4.1 is a free update for all Artlantis 4 users and includes a 30-day demo version of the Maxwell Render engine. An unlocking code for the Maxwell Render engine can be purchased separately on Objects Online.

There has been a lot of buzz about the Maxwell Render engine, and we'll be covering that in depth in a future article, but today we're going to focus on one of the other key new features: the new Physical Camera setting. Automatic lighting adjustment has been available since Artlantis 3, but with Artlantis 4.1, an additional Lighting option called Physical Camera is available in the Expert Rendering Parameters (will only be visible if Expert Rendering Parameters are enabled in the general Artlantis preferences). When Physical Camera is checked, the First Bounce/Next Bounces sliders are replaced with ISO/Shutter Speed sliders.

In photography, ISO refers to how sensitive the film (or a digital camera's sensor) is to light in the scene, while shutter speed refers to the length of time the camera's aperture stays open when taking a picture. As with a real camera, increasing ISO increases light sensitivity (brightening the scene), while increasing shutter speed decreases exposure time (darkening the scene). These two controls work in combination to balance the exposure, enabling you to think like a photographer when composing the scene. When used with the Artlantis Tone and Post-Process parameters, your renderings can take on a warm, rich photographic quality.

 Download the Artlantis 4.1 30-day Demo

 Artlantis Pricing and Ordering

 Maxwell Render Engine Pricing and Ordering